Wednesday, February 17, 2010

Why Read When You Can Play A Game Based on a Comic Book Based on a Classic (Which is Nothing Like the Original)?

With the creation of a video game based on The Inferno (which has, incidentally, been called a "tawdry masterpiece," whatever the hell that means), Wired has a list of "10 Literary Classics That Should Be Videogames."  While their list includes some sure-to-be-hits like Gulliver's Travels and Heart of Darkness, I personally think The Grapes of Wrath would be boring as hell, educational merit or not.

Therefore, I humbly submit my own list of "Books That Should Be Videogames."
Island of the Blue Dolphins, by Scott O'Dell

Survive on a deserted island by collecting wood to make a boat and spears, tame a pack of feral dogs, and hunt an octopus.

The Road, by Cormac McCarthy

Fight off cannibals and safely deliver your son to the coast to win.  Your reward is death by coughing up a lung.

The True Confessions of Charlotte Doyle, by Avi

Masquerade as a boy on the Seahawk, learn how to climb rigging, stifle a mutiny, prove your innocence when you are charged with murder, and face the final show-down with Captain Jaggery.

The Adventures of Sherlock Holmes, by Sir Arthur Conan Doyle

Solve mysteries with your trusty friend Watson by your side, with a mix of gunfire, martial arts, and blood/guts/gore to perk the game up.

Treasure Island, by Robert Louis Stevenson
Yet another nautical adventure, this time featuring Long John Silver.  What can I say?  I have a weakness for pirates... yarg.


Anonymous said...

Just so you know... I'm totally buying it. :P

Lindsay-with-an-A said...

Just so you know... playing the game does NOT count as actually reading it.

Anonymous said...

I already read it. It still holds a place on my "favorites" shelf.

Lindsay-with-an-A said...

You're an Anonymous Person after my own heart.

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